I am currently developing an app for Magic Leap 2 using MRTK3, and I am experiencing issues related to hand tracking sensitivity, specifically noticed when doing pinch (air tap) gestures.
In my application, the hand ray appears to be overly sensitive. When I perform a pinch gesture, the hand ray shifts noticeably, often making it difficult or impossible to accurately select the intended target. This behavior becomes even more problematic as the distance between the user and the selectable object increases, since small hand movements result in large ray deviations.
I am trying to understand whether this behavior can be configured, mitigated, or corrected in Unity. Are there any parameters, interaction profiles, or recommended approaches to reduce hand ray instability or improve pinch gesture hand ray precision when interacting with distant objects?
What I find particularly interesting is that this issue does not occur when interacting with the Magic Leap 2 system UI itself. In the system experience, hand tracking and pinch interactions feel very precise and stable, which suggests that the hardware is capable of more accurate tracking than what I am currently achieving in my application.
Any guidance, best practices, or pointers to relevant settings or documentation would be greatly appreciated.