Detecting if the headset is on a head

Hi Leapers,

are there ways to detect if the headset is actually on a head in Unity?
Do I need to activate eyetracking to check this?

Thinking about how to restart a demo as soon, as the user takes the ML off...

Hi @pepone,

I'm going to look into this to see what I can figure out and report back to you ASAP.

Thanks,

El

Hi @pepone,

I would like to point you to the MLHeadsetFit portion of our API documentation. You can poll the system and check to see if the headset is being worn or not using this enum

Let me know how this works out for you.

Best,

El