Hi Leapers,
are there ways to detect if the headset is actually on a head in Unity?
Do I need to activate eyetracking to check this?
Thinking about how to restart a demo as soon, as the user takes the ML off...
Hi Leapers,
are there ways to detect if the headset is actually on a head in Unity?
Do I need to activate eyetracking to check this?
Thinking about how to restart a demo as soon, as the user takes the ML off...
Hi @pepone,
I'm going to look into this to see what I can figure out and report back to you ASAP.
Thanks,
El