Eye actions working in Simulator but not in the App

Unity Editor version:
2022.2.0b16
ML2 OS version:
1.1.0
MLSDK version:
1.2.0
Host OS: (Windows/MacOS)
MacOS

Hi everyone. I've used trackingState.RightBlink and trackingState.LeftBlink to simply change text in the UI and send debug message to console. It works properly in the Simulator App as I push Play in Unity
But as soon as i build an App — stops working. Any ideas?

Hi @maks thank you for your post. You can find a great example of the Eye Tracking feature through Magic Leap Hub or here: MagicLeapUnityExamples/EyeTrackingExample.cs at main · magicleap/MagicLeapUnityExamples · GitHub. We'd recommend starting with this setup and adapting as necessary.