Content Persistence in Unity for Android SDk

I'm new to Unity development and AR as a whole. I've been trying to implement content persistence in a project, however all Unity documentation that I'm seeing says that content persistence and PCFs are only available with Lumin, not Android. If anyone could help point me in the right direction or let me know if I'm chasing my own tail, would be very much appreciated.

Sorry if this is in the wrong forum category.

Hey @dashpack !

PCFs are indeed an ML1 concept, we have moved to the concept of Spatial Anchors (somewhat industry standard) in ML2.

At a high level you can read about them here as well as peek at a Unity sample of how to use them:

  1. Spatial Anchors on ML2 Overview
  2. Spatial Anchors Sample Project in Unity

If anything is unclear after reading through those please let us know.