I am trying to develop an app that integrates OptiTrack with Unity.
Specifically, I want to attach markers to shoes, obtain their position information using OptiTrack, and reflect this position information in real time in an app running on Magic Leap 2.
While creating a prototype, I found that Unity and OptiTrack can communicate within the Unity Editor. However, after building the project and executing it on Magic Leap 2, it appears that Magic Leap 2 and OptiTrack are not communicating, even though I had set the IP address to that of Magic Leap 2.
Is it not possible to integrate OptiTrack into a project running on Magic Leap 2?
Unity Editor version: 2022.3.21f1
ML2 OS version: 1.6.0
Unity SDK version:2.1.0
Host OS: Windows