Hi Magic Leap, I've been using the CameraCapture Example provided by Magic Leap to preview and send the first person video Mixed capture view:
- Camera Capture | MagicLeap Developer Documentation
- https://github.com/magicleap/MagicLeapUnityExamples/blob/main/Assets/MagicLeap/Examples/Scenes/CameraCapture.unity
In the example, and using Camera Capture API, I've been using it to capture Mixed Capture.
There's a section that we specify the MRBlendType
context.MixedRealityConnectInfo.MRBlendType = MLCamera.MRBlendType.Additive;
This Additive mode makes the Digital portions, looking like 30%-50% transparent. However, I was wondering if there was a way to make this MRBlendType.Additive Digital Portions 100% Opaque instead.
Are there extra settings or suggestions to make the Digital Portions 100% Opaque? I want this advanced settings because it looks better when the digital portions are 100% opaque for sharing the video feed.
Magic Leap 2 "Hey Magic Leap, Start Recording" has those advanced settings to make the digital portions 100% opaque, but for CameraCapture API, I did not know of a way to make the "Unity's connection to the ML2 CameraCapture API" to make the capture 100% opaque digitals.
Unity Editor version: 2022.3.2f1
ML2 OS version: 1.3.0-dev2
MLSDK version: 1.7.0
Host OS: (Windows/MacOS) Windows
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