Unity Editor version: 2022.2.0b
MLSDK version: 1.5
Host OS: (Windows/MacOS)
I have noticed that when I try to use ARRaycasting in the AppSim while running a Unity Project I get the following warning: "No active UnityEngine.XR.ARSubsystems.XRRaycastSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings."
Upon inspection it turned out that raycasting seems to be the only subsystem not recognized by the
XRLoaderHelper. There seems to be a missmatch between intended types
descriptor.id and id. The values are MagicLeap-Raycast vs MagicLeapXr-Raycast . Is that a typo or are you not adding raycasting on purpose?