ARFoundation in MagicLeap 2 Unity

Hello,

we have a project that was used for Android phones with ARFoundation integrations for ImageTracking, PlaneDetection, and Anchors. It was our understanding that we received from the sales team that ML2 supports ARFoundation integration.

We want to use our project with ARFoundation in our reconfigured for ML2 Unity project. GoogleARCore has been removed and OpenXR added, after building the project the app works, and in the app's UI we can choose modes but no ImageTracking or PlaneDetection happens.

How to best integrate existing features with ML2?

best,

Give us as much detail as possible regarding the issue you're experiencing:

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Hi @mediaup.produkcija,

I would check out Plane Detection | MagicLeap Developer Documentation. You are still able to use the MLSDK version of the Unity SDK (1.12.1) which has support for AR foundation.

Magic Leap does not support image tracking out of the box but you are more than welcome to use third party libraries such as Vuforia.

Best,

El