Hello,
we have a project that was used for Android phones with ARFoundation integrations for ImageTracking, PlaneDetection, and Anchors. It was our understanding that we received from the sales team that ML2 supports ARFoundation integration.
We want to use our project with ARFoundation in our reconfigured for ML2 Unity project. GoogleARCore has been removed and OpenXR added, after building the project the app works, and in the app's UI we can choose modes but no ImageTracking or PlaneDetection happens.
How to best integrate existing features with ML2?
best,
Give us as much detail as possible regarding the issue you're experiencing:
Unity Editor version:
ML2 OS version:
Unity SDK version:
Host OS: (Windows/MacOS)
Error messages from logs (syntax-highlighting is supported via Markdown):