It was removed because they no longer support it on ML2.
Anyone know why?
Is there a good work around?
It was removed because they no longer support it on ML2.
Anyone know why?
Is there a good work around?
The example was removed because the light sensor can now be accessed using the standard Android Sensor APIs. This allows developers to use the generic API across multiple platforms. In Unity, this sensor can be accessed using the Unity input system. Are you running into any issues when implementing the light detection logic ?