Unity Editor version: 2022.2.9f1
ML2 OS version: 1.2.0-dev2
MLSDK version: 1.2.0-dev2
Host OS: (Windows/MacOS): Windows
I have enabled the voice input on the ML2. Also the Permission settings in Unity Project settings
The voice-intents example works if I build the app. But I want to test the voice intents via the App simulator without having to build every time. These are the errors I receive from trying to run the Voice Intents example in the app sim.
Error messages from logs (syntax-highlighting is supported via Markdown):
Error 1:
Error: MLVoiceIntentCreate in the Magic Leap API failed. Reason: MLResult_NotImplemented
UnityEngine.XR.MagicLeap.MLVoice:get_VoiceEnabled ()
VoiceIntentsExample:Initialize () (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:67)
VoiceIntentsExample:OnApplicationPause (bool) (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:56)
Error 2:
Error: MLVoice Start in the Magic Leap API failed. Reason: MLResult_NotImplemented
UnityEngine.XR.MagicLeap.MLVoice:get_VoiceEnabled ()
VoiceIntentsExample:Initialize () (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:67)
VoiceIntentsExample:OnApplicationPause (bool) (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:56)
Error 3:
Voice Commands has not been enabled. Voice intents requires this setting to enabled. It is found in system settings inside Magic Leap Inputs.
UnityEngine.Debug:LogError (object)
VoiceIntentsExample:Initialize () (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:101)
VoiceIntentsExample:Start () (at Assets/MagicLeap/Examples/Scripts/VoiceIntentsExample.cs:50)