Unity Editor 2022.3.8f1: ML2 OS 1.5.0: Unity SDK 2.0.0: Windows:
When I activate "Force Multipass" in the Magic Leap settings the view in the glasses looks all destroyed. Like a static mixed colored image.
Here a screenshot from the device stream: https://freeimage.host/i/JE0sRCx
Welcome back to the Magic Leap 2 Forums. We are so grateful to have you here engaging with us. Are you using any shaders that require multi-pass rendering?
Are you using the Segmented Dimmer Render Feature in your application? Can you try disabling this feature and rebuilding? Additionally, do you mind providing the logs recorded when this graphics bug occurs ?