I've developed a Unity application intending to launch an Android app using Universal Links. While this functions correctly on Android, transitioning to ML2 presents a black screen and the target app fails to open. Has anyone encountered a similar issue or can provide guidance?
Unity Editor version : 2022-2.0f1
ML2 OS version : 1.3.0-dev2
MLSDK version : 1.8.0
Host OS : Windows 11
Please let me know, what else I can share with you?