Unity Editor version: 2022.3.5f1
ML2 OS version: 1.4.0-dev1
MLSDK version: 1.8.0
Host OS: Windows
I've enabled deep linking for my Unity project but it seems like I cannot open the app from the Web Browser.
I'm not succeeding in launching the app. What am I missing?
I have enabled to use a Custom Android Manifest in Player settings in Unity.
Update: I have tested whether I can launch a standard android app with the scripts. It works, as desired, on a device emulator (Pixel 6 Pro API 29) but not on the ML2. So, now I am wondering why the intents does not work on the ML2?