Unity play mode crash on Pixel Sensor & MLCamera

I am trying to run the examples for pixel sensor in unity editor and it always crashes, unless I build .apk, is there a proper way to setup my unity to work with magic leap camera in the editor, I tried the remote rendering approach and it crashes.

Give us as much detail as possible regarding the issue you're experiencing:

Unity Editor version: 2022.3.6f, 2022.3.42f1 and 6000.0.23f1
ML2 OS version: 1.11.0
Unity SDK version: 2.6.0
Host OS: Windows

We do not support access to the MLCamera or Pixel Sensor API in the Editor or during remote rendering. However, if you need to test your application in the Editor, you can use Unity's WebCamTexture API to access the computer's camera feed while running the app in the Editor.

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