Unity Marker Tracking Delayed

Unity Editor version: 6000.3.0f1
ML2 OS version: 1.12.1
Unity SDK version: 2.6.0
Host OS: Windows

Hello! This is somewhat of a feature request and an issue. My team is using an Aruco tag to track a moving object. The issue is that the estimated position of the Aruco tag by the Magic Leap’s computer vision is delayed by maybe 1/4 to 1/2 of a second. This may not seem like much of an issue, but our tracking must be very precise.

Now, I understand that it takes some computational time to process tags, and the Magic Leap has limited resources. I assume the process looks something like this:

  1. Take a photo.
  2. Process it for tags.
  3. Estimate the position (some frames later).

I would like to suggest that a feature be added to the first step. That is, when the photo is taken, a timestamp is generated and added to the MarkerData struct. The thing is, we don’t need incredibly realtime data, we just need to know at what point in time does the Aruco position estimation belong to.

I would also appreciate any suggestions for speeding up our tracking in the meantime! This is what our current settings look like:

// Set tracker settings
MarkerDetectorSettings settings = new()
{
	// General settings
	MarkerType = MarkerType.Aruco,
	MarkerDetectorProfile = MarkerDetectorProfile.Speed,

	// Aruco settings
	ArucoSettings = new()
	{
		EstimateArucoLength = false,
		ArucoLength = 0.0635f,
		ArucoType = ArucoType.Dictionary_4x4_100
	}
};

Thank you for your time!