Hi everyone,
I’m working on a Unity application for Magic Leap 2 that captures frames from the front RGB camera and sends them to a server via HTTP.
However, once I enable Magic Leap Hub’s Streaming, my application seems to stop working as expected, and this occurs when using either a Wi-Fi connection or a USB connection. I suspect either:
- The front camera is being occupied by the Hub’s Streaming service, or
- HTTP sending is somehow disabled when Streaming is active.
Another thing I noticed:
In the Magic Leap Hub stream, I can see the real world through the front camera before the Unity app starts. But once the app launches, the scene turns black, and I can only see the controller model — no real-world background anymore.
System info:
- Unity Editor: 2022.3.22f1
- Magic Leap Hub: Magic Leap Hub 3
- Magic Leap 2 OS: 1.12.0
- Magic Leap SDK (OpenXR): 1.12.0
- Server OS: Windows 11
I just wanted to check if others have encountered this and if it is a known limitation or expected behavior when using Streaming together with camera access in an OpenXR Unity project.
I really appreciate any help you can provide.
Houze