..Even though 'Is Stationary Observer' is turned off, the mapping is still constrained to the devices initial start position, and does not update outside these initial bounds.
Unity Editor version: 2022.2.0b7
ML2 OS version: Build: B3E.220818.12-R.085
MLSDK version: 53.5
Host OS: (Windows/MacOS) Windows 11
Error messages from logs (syntax-highlighting is supported via Markdown):
Pleases use the settings on the bottom of the Spatial Mesh profile:
Hi, yes this is set as per the settings that you provided, and I extended the bounds there:
The mesh remain fixed and doesn't scan outside of small bounded area, around 2x2x2. I also see that the render mode does not change to Point Cloud when I set that.
This is the same as per the example build that you sent last week, the spatial observer does not move with the device outside the bounds.
This is now solved. We were previously having problems the scaling of the mesh, as the BoundedExtentsSize is being passed using the transform.localScale, which was previously commented out. This resulting in the extents size not being set.