Our native application renders its content directly into the Magic Leap textures. Is there a way to programmatically display (overlay) the Magic Leap system keyboard and pass input directly to our application?
Thanks,
Richard
ML2 OS version : 1.3.0-dev1(secure) MLSDK version: 1.2.0
Yes, exactly. Is such a keyboard also available for native development?
Our application runs in full screen mode and renders directly to Magic Leaps render textures using OpenGL ES, MLGraphicsBeginFrameEx() and MLGraphicsEndFrame().
For example, it would be nice to have a Magic Leap command that would invoke such a keyboard that would overlay on the render screen and return user input to our app.
@rp1 We currently do not provide an overlay keyboard, yet. We do have several in-proc keyboards for Unity as that was a high priority customer ask. We will be offering overlay as an option in the near future that will have the same language support as the rest of the system.