When I do screen record in ML with Unity build, I see an overlay like shadow, it reflects back to my MR objects. Does anyone have info on this or ever screen recording on ML?
Unity Editor version : 2022.2.5f1
ML2 OS version :1.1.0
MLSDK version :1.2.0
Host OS : (Windows/MacOS)
Error messages from logs (syntax-highlighting is supported via Markdown):
Hi @mdtien.ict ,
Can you provide a device screenshot or video recording that demonstrates what you're seeing?
@mdtien.ict It's likely either one of these issues, plz fix it magic leap <3
Hi Magic Leap!
I was hoping to get your opinion on some issue we are having when recording footage when we configure the camera to have an alpha override of 1.
I suppose it's easiest to explain if you see it in a video, here you will see footage of ML2 followed by footage of Hololens 2 also recording at full opacity.
[ML2 video recording issue - Unlisted]
As you can see, there is a dark halo around all the content that has transparency and I'm not sure how to fix it, in the foota…
Hi Magic Leap
I have this occlusion shader that also can receive shadows from objects, it works alright in all platforms FIgmin XR supports but in Magic Leap 2 when I actually record footage it just shows everything black:
[video recording issue with occlusion + shadow shader - unlisted]
What you see in the video is a black plane, that is the floor, it should just occlude but it renders black. The same issue occurs in our other occlusion shader that doesn't use shadows at all.
Ju…
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this is what i'm seeing. Have you ever encountered this problem?
yeah, thank you for the info
Can you try updating to a newer Unity version and updating your SDK and your OS to the latest version?