When I do screen record in ML with Unity build, I see an overlay like shadow, it reflects back to my MR objects. Does anyone have info on this or ever screen recording on ML?
Unity Editor version : 2022.2.5f1
ML2 OS version :1.1.0
MLSDK version :1.2.0
Host OS : (Windows/MacOS)
Error messages from logs (syntax-highlighting is supported via Markdown):
Hi @mdtien.ict ,
Can you provide a device screenshot or video recording that demonstrates what you're seeing?
@mdtien.ict It's likely either one of these issues, plz fix it magic leap <3
Hi Magic Leap!
I was hoping to get your opinion on some issue we are having when recording footage when we configure the camera to have an alpha override of 1.
I suppose it's easiest to explain if you see it in a video, here you will see footage of ML2 followed by footage of Hololens 2 also recording at full opacity.
[ML2 video recording issue - Unlisted]
As you can see, there is a dark halo around all the content that has transparency and I'm not sure how to fix it, in the foota…
Hi Magic Leap
I have this occlusion shader that also can receive shadows from objects, it works alright in all platforms FIgmin XR supports but in Magic Leap 2 when I actually record footage it just shows everything black:
[video recording issue with occlusion + shadow shader - unlisted]
What you see in the video is a black plane, that is the floor, it should just occlude but it renders black. The same issue occurs in our other occlusion shader that doesn't use shadows at all.
Ju…
this is what i'm seeing. Have you ever encountered this problem?
yeah, thank you for the info
Can you try updating to a newer Unity version and updating your SDK and your OS to the latest version?