I am experiencing an issue when recording a video with the ML2 device. A flip shadow appears in the recorded video, but when running the Unity application on the device, it looks smooth. I have attached an image that illustrates this behavior. Here is the image:
I have ensured that all the rendering parameters are set up correctly based on the Magic Leap Project Setup tool asset from Unity.
I came across a previous forum topic (Occlusion shaders rendering black in video recordings - #7 by javier) where user @pepone mentioned experiencing a similar issue. They suggested a solution of changing the depth texture parameter to "off," which worked for them. However, in my case, it did not resolve the issue.
I am wondering if anyone else has encountered a similar problem and if there are any other ideas or solutions to fix this issue.
Unity version: 2022.2.0f1
ML2 OS version: 1.2