Is this a duplicate of the following post?
- Anchors created by the Unity and Unreal example project are created and can be "published" which saves the anchors to the space. They can later be queried using the Spatial Anchor Storage API. You can also visualize the saved anchors inside the Spaces app , by selecting the 3 dots next to the space and selecting View. A think white line will point to the origin of each anchor.
- No, you can create spatial anchors inside Unreal and Unity. Please see the Unreal Example project for more information
- I recommend using the tool that you are most familiar with.
Note, before using anchors you will need to map the spaces inside the Spaces app. Anchors can only be published to the map when you are localized (when the headset recognizes the environment you are in)
You can publish anchors in one app and query the anchors in another. The anchor query will return all of the anchors that are published.