In:
- the ML SDK Unity Package (v1.12.1),
- the Magic Leap Examples project and
- the example app in the Unity Getting Started Tutorial,
the Game Controller prefab in the XR Rig prefab gets Position, Rotation and Selection Action inputs from the Packages\com.magicleap.unitysdk\Runtime\Deprecated\MagicLeapInputs.cs script.
But that script is in a folder named "Deprecated". Is there a newer/preferred way to feed tracking and selection data into the Controller GameObjects in the XR Rig?
Thanks!