I am facing issue aligning the virtual
and physical controller using unity Open xr rig.
Replacing the default controller prefab with ml prefab results in misalignment.
Default controller prefab has transform of (0,0,-0.05)
Another issue is world AR anchor where the stabilization is not smooth as in quest 3.
I am using AR Anchor to position the object in spatial world.
Do I need to use MLSpatialAnchors?
The application is cross platform and all works well meta quest 3 including hand tracking.
I am using XRI Default input asset modifying for Magic leap.
Give us as much detail as possible regarding the issue you're experiencing.
Unity Editor version:
ML2 OS version:
MLSDK version:
Host OS: (Windows/MacOS)
Error messages from logs (syntax-highlighting is supported via Markdown):