Unity Editor version: 2022.3.11f1
ML2 OS version: 1.9.0
Unity SDK version: 2.5.0
Host OS: Windows
Hello,
I'm wondering when the "Building Multi-User ML2 applications with Photon Fusion" documentation (Photon Fusion | MagicLeap Developer Documentation) will be updated to support the new Unity SDK version that uses OpenXR, as the MLSDK has been deprecated. I noticed that the GitHub repo has been archived.
I recently built a large Unity game for ML2 that relied solely on the device's SLAM and the location & orientation of the device at game start because none of the VPS solutions I tried were accurate enough for a massive outdoor scan. x.com
Next, I want to make a similar experience with colocation markers and multiplayer. I would greatly appreciate any guidance on how to get this working with the most recent version of the Unity SDK.
Thank you very much.