hello. I am developing a Magic Leap app using Unreal.
I used the magicleap camera player plugin and created a camera player using the CreatePlayer method of the camera module.
And I executed a method called Open that receives the URL for the Magic Leap main camera as an argument.
When I build and run the app, the camera player's open function is executed, an orange camera icon appears on the screen, and the app closes.
Is this working correctly?
I'm not sure why the app is closing.
How do I get the image of the main camera while running the Unreal app?
Last time I asked a question, I was told to use the Android API.
However, when I look at the MagicLeap Camera Player code, it seems like I can implement the desired function, but when I run the camera, the app closes, which is frustrating.
I need help.