Magic Leap 2 Marker Prefab Moving Erratically

Give us as much detail as possible regarding the issue you're experiencing:
I am using the Marker Tracking Example with a different Prefab but it keeps moving with the updated Aruco marker. Is there a way to Instatiate the object just once and stop having it move with the marker?
Unity Editor version: 2022.3.31f1
ML2 OS version: 1.7.0
Unity SDK version: 1.7.0
Host OS: (Windows/MacOS) MacOS

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Hi @faziz
I am not sure exactly what you are asking. The marker tracking example is supposed to lock a prefab to a marker, following the marker if it is moved. If you are trying to simple instantiate a prefab at a location once then you could update the script to only update the transform of the prefab once right after its instantiated, but this doesn't feel like the most efficient use.