Loading other scenes

Using Unity 2022.2.1f1 I jump to other scenes with SceneManagement using , LoadSceneMode.Single.
Right now it looks like the scenes get loaded as .additive and not deleting the old scene, what results in garbage over time. Is this a Unity bug, or does the Magic Leap SDK forces Unity to not unload parts correctly while switching the scenes?

Hi @pepone Looking into this and I'll report back asap. Thank you for your post.

@pepone There isn't anything in our SDK that prevents single scene loading. To reference a working project, please take a look at our Unity Examples where each scene is loaded independently.

Please make sure you are not calling Object.DontDestroyOnLoad which prevents objects from being destroyed between scene loads.