@kdowney
Thank you for your response. The demo app I posted at the beginning is the app shared by Magic Leap in the following thread. I would be quite happy if you could share the Unity project of this demo app if possible.
Hi @tokufxug, getting you an answer on the demo app.
Forgive me if you've already done this, but we often use this as a first troubleshooting step because it can be overlooked: was the Segmented Dimmer enabled inside the headset using these steps?
Hi @kdowney, I have created a demo with Segmented Dimmer Material set on the Cube and verified that it works. I believe that this is a normal activation of Segmented Dimming.
However, I believe that this is not how Segmented Dimming is supposed to be used, but to reduce the transparency of a 3D model with a textured material by setting up Segmented Dimming. I would like to know how to do that.
Do you know how to do it as shown in the video?
Do you understand what I am asking?
@tokufxug The demo application uses the same steps as in the Segmented Dimming Guide. We created a decimated version of each model made it a child of each of the objects. This mesh was put on the Segmented Dimmer layer and had the Segmented Dimmer material applied to it.
For 3D elements : Place the Segmented Dimmer mesh objects in the same exact location as the object you want to surround with the Segmented Dimmer and scale it up to your desired size. You may need to test out different sizes of the mesh in order to get the desired Segmented Dimmer border width around the object.