I'm trying to replicate the movement of the headset in the real world in Unity by connecting the headset to the application simulator and moving it around.
This is working, however, it seems like the update rate of the headset's position in the real world is quite low, and sometimes it will hitch for tens of milliseconds.
Is there any way to improve this so that when I move the headset in the real world, it moves smoothly in the application simulator?