we are currently testing environment meshing on the ML2 and have noticed that, while the meshing quality is great in general, the environment mesh does not match the physical world regarding perspective, e.g. the distance of objects seems to be off. When e.g. looking at a wall at the opposite side of a room, the wall’s mesh seems to be much closer to the user than the wall itself. When getting closer to the wall, the distance offset seems to decrease, until it's gone when being close to it.
This seems to be a calibration issue between the depth camera/environment meshing and the rendering camera. Could there be something wrong with the settings in our Unity project?
Unity Editor version: 2022.2.21f1
ML2 OS version: Release 2023 July
MLSDK version: 1.3.0
Host OS: (Windows/MacOS) Windows