Detail: Using the tutorials provided by ML, I have worked my way up until 'Building to device' with Unity. I am able to Build And Run to my ML device which is USB tethered. When the app is launched, it force closes immediately. Through my ML device, I launch directly using the controller and it still force closes. I have followed the setup of the Unity project 1:1 to the guides. Is there another setup I am missing?
Unity Editor version: 2022.3.9f1 ML2 OS version: ML2 OS Release B3E.240418.09-R.060 Unity SDK version: Latest (2.2.0) Host OS: (Windows/MacOS) : Windows
Error messages from logs (syntax-highlighting is supported via Markdown): Logs attached. Pulled from Device Bridge at time following multiple launch attempts and crashes.
Do you mind running through the steps again and using the OpenXR workflow instead?
Please make sure you have the latest version of the Magic Leap Unity SDK package installed and that the Magic Leap Support is selected in the XR Plugin Management under OpenXR
Hi. I re-ran the entire setup of Magic Leap for Unity WITH the OpenXR workflow (erased everything, started anew) and I still can package to device and get an automatic crash.
Can you verify that the Spatial Anchor permission is enabled in the Magic Leap Permission settings, and check if the Magic Leap Spatial Anchor Subsystem and Spatial anchor storage features are enabled as well?
Were you able to run the preconfigured unity example project or did that project also crash ?