Hello,
I recently made a post that asked about getting a Space's GLB mesh via ADB, and learned that the mesh exists in the file system of the ML2 after the space is created at the path:
/sdcard/Android/data/com.magicleap.mappingtool/files
My current question is about access permissions. My goal is to be able to pull this mesh into my app automatically, if possible. When I attempt to access files in this directory or even the Downloads folder where the .glb is placed when exported from the Spaces app, I get access denied errors. I made sure to enable the android permissions for reading external storage. Is there a way to grab .glb meshes via a Unity application, or will I have to grab the meshes manually or move them around with ADB?
Thanks!