4ds sequence is frozen, but audio plays (DEPLOYED ONLY)

Give us as much detail as possible regarding the issue you're experiencing.

Unity Editor version: 2022.2.b09 & 2022.2.b10
ML2 OS version: current
MLSDK version: current
Host OS: (Windows/MacOS) MacOS Monterey 12.6

Only notable error is when I exceed 1GB on the StreamingAsset. ZIP error in gradle...I have reported this to Unity as well in the IDE when that occured and the bug reporter popped. DROID SDK is pinned to v29 and that is really brittle in Unity ATM. only error i have seems related to 4ds bridge...trying to get in touch with them...Currently building a Win 11 Pro VM to try this there....Nothing more than a simple viewer for 4ds...

Maybe someone has found the hack for this?

Error messages from logs (syntax-highlighting is supported via Markdown):
2022-10-10 07:04:29.021;10106;10062;Error;set_timerslack_ns write failed: Operation not permitted;
2022-10-10 07:04:29.233;10106;10062;Error;set_timerslack_ns write failed: Operation not permitted;
2022-10-10 07:04:29.235;10106;10062;Error;set_timerslack_ns write failed: Operation not permitted;
2022-10-10 07:04:29.318;10106;10062;Error;internal vkGetInstanceProcAddr called for vkEnumerateInstanceExtensionProperties with an instance;
2022-10-10 07:04:29.330;10106;10062;Error;internal vkGetInstanceProcAddr called for vkEnumerateInstanceExtensionProperties with an instance;
2022-10-10 07:04:34.830;10106;10062;Error;DllNotFoundException: Unable to load DLL 'BridgeCodec4DS'. Tried the load the following dynamic libraries: Unable to load dynamic library 'BridgeCodec4DS' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "BridgeCodec4DS" not found;
2022-10-10 07:04:34.830;10106;10062;Error;at unity4dv.Bridge4DS.CreateSequence (System.Int32 key, System.String dataPath, System.Int32 rangeBegin, System.Int32 rangeEnd, unity4dv.OUT_RANGE_MODE outRangeMode, System.IntPtr errorMsg) [0x00000] in <00000000000000000000000000000000>:0;
2022-10-10 07:04:34.830;10106;10062;Error;at unity4dv.DataSource4DS..ctor (System.Int32 key, System.String rootpath, System.Int32 activeRangeBegin, System.Int32 activeRangeEnd, unity4dv.OUT_RANGE_MODE outRangeMode, System.Boolean& success, System.String& errorMsg) [0x00000] in <00000000000000000000000000000000>:0;
2022-10-10 07:04:34.830;10106;10062;Error;at unity4dv.DataSource4DS.CreateDataSource (System.Int32 key, System.String sequenceName, System.Boolean dataInStreamingAssets, System.String mainPath, System.Int32 activeRangeBegin, System.Int32 activeRangeLastFram;

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Hi @spaceatl let me make sure I understand the issue that your having.

When you deploy an application with a file that exceeds 1GB your application does not render the objects properly, but still renders the application's audio.

If this is true, I have a few questions:

  • What types of files are you including in the streaming assets folder?
  • Does this issue occur even when the files in streaming assets are smaller?
  • Are you loading in the 4DS file at runtime or is the file inside the scene when deploying the application?
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Closed due to inactivity. Thanks for posting on the Magic Leap 2 Forum.

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