3D models are glowing too bright in the device problem


I have some 3D models that are exported from maya with PBR texture maps like base color, metallic, roughness map and normal map attached to it, I am using ArnoldStandardSurface shader.
3D models within the Magic Leap 2 device are glowing very bright to the eye, we have also used segmented dimming, not sure on how to make the 3D models look better for the eye.

Does anyone have any suggestions or fixes for it ? Thanks.

Unity Editor version: 2022.2.17f1
MLSDK version: 1.4.0
Host OS: Windows

Error messages from logs (syntax-highlighting is supported via Markdown):

Hi @prakar.pradhan,

Welcome to the Magic Leap 2 Developer Forums. We are so grateful to have you here engaging with us.

How does it look when you use URP/Lit shader?



Hi @etucker , in terms of viewing the props, they are still very bright to the eye with URP/Lit shader

In terms of output, the props look like this in the device.

How is the lighting set up in your Unity scene? How do your segmented dimming settings look?

Here are unity lighting set up and segmented dimming setting.

Thank you for providing these additional details. I will create a bug report for this and will refer to our team on this issue. Let me know if you have any further details or discoveries in the meantime.

Can you verify the quality settings in the Editor are set to the Android default settings? Can you try reproducing this issue inside the Magic Leap Unity Examples? Can you try disabling the post processing effect. It looks like the models have an outline shader which could be effecting the brightness of the image.

If possible do you mind sharing an image from the Unity editor and another one taken using the Advanced capture on the Magic Leap Hub or system capture on the Magic Leap? Does a standard URP shader appear bright to you as well?

Yes, the quality settings in the Editor are set to the Android default settings.
We tried it in one of the example scene, also the post processing effect was disabled too, and still got the same output. We disabled the outline in the models previously to see changes, and it still had the glow effect.
The standard URP shader also appears bright to us.

Magic leap captures :

Unity editor images :

When looking at the example scenes, are the only objects with the glow the ones that you imported or are the meshes that were already in the scene glowing as well?

We used the meshing example scene as the base to try out some models for viewing, and in it, the default green mesh was bright to the eye, along with the rest of the model added to the scene. The props that are black in color don't glow.

Hi @prakar.pradhan
I was wondering if you could post some pictures of the device. As well as some pictures through the lens of the home menu.
thank you,