I've recently started using the Universal Render Pipeline's URP Decal Projector component to display some decals on various surfaces in my app. In use, things appear normal in the ML2. However, when I take a video capture from either the ML2 or through the Hub's Capture or Stream tabs, the decals are always invisible.
In the URP Asset's Decal Render Feature, I have tried both the DBuffer and Screen Space technique, both having the same result.
Unity Editor version: 2022.3.56f1 ML2 OS version: 1.12.0 Unity SDK version: 2.6.0-pre.R15 Host OS: Windows
Is there anything I can do to get these Decals to show up in captures?
Aha! I made those changes, and the decals are now appearing in captures. My URP settings were already very close to yours, but the change that made the difference was disabling the Secondary View feature. I should be able to continue without it enabled.