TextMeshPro problem after porting from Hololens

Unity Editor version: 2022.3.9f1
ML2 OS version:1.3.0
MLSDK version:1.11.0
Host OS: (Windows/MacOS)Windows

Hi i have some problems with TextMeshPro after porting from Hololens2. All other things work, but TexMeshPro object fail to initialize on device it is looking like the font asset is unavailable. Did anyone maybe stumble on this problem?
TextMeshPro(v3.0.6)
We are using Unity Addresables(v1.21.18)

Error messages from logs (syntax-highlighting is supported via Markdown):
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Since this is not a Magic Leap Specific issue it might help if you also post in Unity's Discussion Forum.

However, I wonder if the issue occurs because the shader or material is being stripped from the build. Can you verify that the shaders, materials and fonts are being included? I found a post on the unity forum that suggests that the API Shader.Find doesn't work with shaders in bundle, so the Material's constructor can throw NullReferenceException due to missing Shader during CreateFontAsset.

Does the demo work properly when you simulate the Addresable assets in the Editor?

Demo working fine when i simulate the Addresables(both in simulator and on device), but when i use build packages, some shaders failing.