Spectator models are inverted

As the title suggests, in the Spectator application, all of our models are inverted 90 degrees on the Z-axis. Everything looks correct on the ML2. Any suggestions?

Hi @ewokthegreat,

Is your main camera centered in the world origin (0, 0, 0)? Even if the camera is a child of another object, it must be in the world origin in order for it to work. Also, please ensure that the rotation of the main camera is not changed.

Best,

El

Thank you for the reply @etucker. We have confirmed that the main camera is centered on the origin and the rotation is zero.

Are you using the Marker Tracker in your project? Are you using OpenXR in your project? When previewing project in the editor, is the same issue occuring?