Unity Editor version: 2022.3.62f2
ML2 OS version:1.12.0
Host OS: MacOS
Hi ,
I am working on a project that requires simultaneous access to both the raw IR stream and the depth stream on Magic Leap 2. I would like to process both streams in real-time within a Unity application.
I have a few questions regarding this:
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Is it possible to capture raw IR and depth data concurrently using the ML2?
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Are there any known limitations or performance considerations when accessing both streams simultaneously?
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Could anyone point me to relevant API documentation, sample code, or best practices for achieving synchronized multi-stream capture?