Simultaneous acquisition of raw and depth streams

Unity Editor version: 2022.3.62f2
ML2 OS version:1.12.0
Host OS: MacOS

Hi ,

I am working on a project that requires simultaneous access to both the raw IR stream and the depth stream on Magic Leap 2. I would like to process both streams in real-time within a Unity application.

I have a few questions regarding this:

  1. Is it possible to capture raw IR and depth data concurrently using the ML2?

  2. Are there any known limitations or performance considerations when accessing both streams simultaneously?

  3. Could anyone point me to relevant API documentation, sample code, or best practices for achieving synchronized multi-stream capture?