Give us as much detail as possible regarding the issue you're experiencing.
Unity Editor version: 2022.2.0f1
ML2 OS version:
MLSDK version: 1.2.0-dev2
Host OS: (/MacOS)
I am building a Unity app but I am having constant view issue when testing it using App-sim and after installation. This happens quite often: after removing my headset and putting it back, the camera in Unity (input is from centereyerotation) is set to a rotation value even when I am looking straight. The only way I know so far to recenter the view is using the home button on the controller. But this won't work when running an App. I am wondering if there is any way to recenter the headset to the direction I am facing during runtime in Unity?
Thanks in advance!