Objects instantiate with a major position offset from markers in marker tracking

I solved it, the issue was related to my scene XRRig, I've been using the MRTK3 XRRig for magic leap and not the default one. As it turns out it had an offset in the transform of the main camera and in other child game objects related to camera in the rig. I aligned all the child objects of the MRTK XRRig to default transform position and it worked!

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