I'm trying to integrate video player in our application. I'm used the code from the examples, make some minor changes in UI that should not affect the problem. I can't record the video from our app, but I was able to reproduce it in the MagicLeap_Examples project. Here is the video - https://www.youtube.com/watch?v=raxbbid0ZGo
So basically one can break the player by just pressing start/stop button or moving time slider. Again, it could work fine, but at some random point it breaks. For example, it stop showing the time passed. Or video could just freeze after we move time slider, because MLMedia.Player just stops raising events like OnSeekComplete.
Unity Editor version: 2022.3.0
ML2 OS version: 1.3.0-dev1
MLSDK version: 1.7.0
Host OS: (Windows/MacOS) both