MLDepthCamera in Unity 6.2

Is the ML2 ToF depth camera still available via the MLDepthCamera object in Unity 6.2.

In the 1.7.0 MagicLeap Examples there is a DepthCamera Scene included that renders the depth data on a surface, however when building with Unity 6.2 and executing on ML2 MLDepthCamera.Connect() reports an error “wrong parameter”.

Switching to 2.6.0 the DepthCamera scene is even gone. Is the MLDepthCamera not available/implemented in later mlOS/Unity SDKs. If so, what is the latest version supporting MLDepthCamera?

Unity Editor version: 6000.2.9f1
ML2 OS version: 1.4.0 dev2
Unity SDK version: 1.7.0 / 2.6.0
Host OS: (Windows/MacOS) Win11

Error messages from logs (syntax-highlighting is supported via Markdown):

If you are using Unity 6.2 you should use the OpenXR API instead of the deprecated/legacy Depth Camera API. Here is a guide on how to get access to the Depth Stream:

Make sure the Pixel Sensor Feature is enabled in your Unity OpenXR Project Settings before deploying and that you have requested the proper permissions.