Meshing Example Scene TexturedWireframe see through

Meshing scene provided from Magic Leap Unity package specifically Unity Package 1.8.0 has made the Textured Wireframe basically see through where it is not usable. To reproduce just play the Meshing scene provided in MagicLeap_Examples. The MeshingDemoMagicLeap scene provided with the Unity MRTK Package 1.7.0 Version 1.0 creates the Textured Wireframe that is expected in the Meshing Example scene. Any information on how to fix this or guidance would be much appreciated.

Unity Editor version: 2022.2.0b12
ML2 OS version: 1.3.0-dev1(secure)
MLSDK version: 1.3.0-dev2
Unity Package: 1.8.0
Host OS: Windows

Hi @dhartley,

Could you please provide screenshots of the issue you are having. I'm trying to reproduce this but I need a reference image to help.