Incredibly Long Build Times

Unity Editor version: 6000.0.59f2
ML2 OS version: 1.12.0
Unity SDK version: 2.6.0
Host OS: Windows

I am experiencing build times of 10-30 minutes, where the build process stalls on compiling cpp for libil2cpp. Usually the build times are much shorter after the second build of the day, but when restarting Unity or making project settings changes the delays return. The only warnings I get are in the provided screenshot. Can anyone help?

Hi @harperrhett

Since the application is being compiled into native code, it can indeed take a while to process the first build. However, as you mentioned the following builds should take less time.

Regarding the memory alignment: Please ignore this message. Our OS runs Android 10 and it is not a requirement to run on our platform.