The following error occurred when I pressed the Play button in the Unity Editor while the Unity Editor was connected to the App Sim in the ML Hub, and it went into a paused state.
Unity Editor version: 2022.2.0.b8.3023
ML2 OS version: -
MLSDK version: 0.53.3
Magic Leap XR Plugin : 7.0.0-exp.4 (The same error occurs in 7.0.0-exp.3.)
ML Hub: 2.0.3.303308290538
Magic Leap Application Simulator Module: 3.3.0.202208271911
Magic Leap Application Simulator Runtime: 3.3.0.20220831
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Experimental.Rendering.XRSystem.CreateDefaultLayout (UnityEngine.Camera camera) (at Library/PackageCache/com.unity.render-pipelines.core@14.0.3/Runtime/XR/XRSystem.cs:284)
UnityEngine.Experimental.Rendering.XRLayout.AddCamera (UnityEngine.Camera camera, System.Boolean enableXR) (at Library/PackageCache/com.unity.render-pipelines.core@14.0.3/Runtime/XR/XRLayout.cs:32)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/UniversalRenderPipeline.cs:680)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal@14.0.3/Runtime/UniversalRenderPipeline.cs:306) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List
1[T] cameras) (at :0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Thanks.
Sadao Tokuyama