Unity Editor version: 2022.3.59f1 ML2 OS version: 1.12.0 Unity SDK version: 2.6.0 Host OS: Windows 11
Hello!
I am having some trouble with overriding the default 10m clipping plane in the Magic Leap 2 headset. I try overriding the clipping plane distance in both the scene main camera and the OpenXR Camera Manager component. Any pointers that help me figure out what is resetting the clipping plane would be very much appreciated. Thanks!
I figured it out, the correct approach (for future readers that might stumble upon this thread) was to go to project settings > OpenXR and click on the tiny cogwheel next to “Magic Leap 2 support” and select Far Clip Policy “none”. That seems to use the clipping value as set by the main camera in the scene. I was just unable to understand that it was an option in the list, not a seperate tab. Thanks for your help!