Depth camera position access


I am trying to access the depth camera position and rotation with Unity API (v1.12.0).
According to the documentation it would be the variable public MLTransform CameraPose;.but MLDepthCamera.NativeBindings does not seem to be accessible.

Could you provide any help on this please ?

You can get the position and rotation from the MLDepthCamera.Data

        var result = MLDepthCamera.GetLatestDepthData(timeout, out MLDepthCamera.Data data);

        Vector3 position = data.Position;
        Vector3 rotation = data.Rotation;

Side note, the mlsdk is deprecated, so you may want to update your application to OpenXR and using the Pixel Sensor API in Unity.