Give us as much detail as possible regarding the issue you're experiencing:
Unity Editor version: 2022.3.12f1
ML2 OS version: 1.5.0
Unity SDK version: 1.12.1
Host OS: Windows
I have a game object for which I have its 3D (Vector3) position. I want to convert this position to its corresponding 2D representation that I can draw (using OpenCV utilities) on the captured image from Magic Leap's MLCamera APIs. In the camera API I found the CameraUtilities file that helps convert a 2D point from captured image to its 3D position in the world using camera extrinsics but I did not find anything the other way round which I am trying to do.