Are there any hand meshing/occlusion examples or solutions for the ML2 yet?

I have looked through the HandTracking and GestureClassification examples and haven't yet found Hand Occlusion or Meshing, also searched the forum to no avail, and every thing I tried to slap together doesn't work or crashes so far.

Am I missing something, or is this not yet a feature?
I am currently on the newest version of the SDK.

Hi @dtrujillostyle, this is not a feature yet. We are working on supporting Unity's Hand Subsystem which would allow developers to use the rigged hand model with a black material to occlude virtual content, but I don't have a timeline for when this may be available.