Give us as much detail as possible regarding the issue you're experiencing.
Unity Editor version: 2022.2.17
ML2 OS version: 1.3.1
MLSDK version: 1.9.0
Host OS: Windows
Error messages from logs (syntax-highlighting is supported via Markdown):
Error: MLOpenXRSetGlobalDimmerFrameEndInfo in the Magic Leap API failed. Reason: MLResult_UnspecifiedFailure
Hello everyone. I have tried implementing a global dimmer slider into my app. I have encountered an error where if I have the Unity Open XR package, the global dimmer does not work and I get the error as stated above. If I remove the Unity OpenXR package it works perfectly. I have also tested this on the ML example project and I have noticed the same issue happens. I noticed that the MLGlobalDimmer has two ways of setting the value, the one with UNITY_OPENXR_1_7_0_OR_NEWER seems to break while the other method seems to work just fine. Is there a way to make the global dimmer work with the Unity Open XR package in the project? Thank you.